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From Tabula Rasa we need to “borrow” the city stealing/capture system. If no one defends a neutral outpost (Area 52, etc) it will be taken over by NPC’s. Then players need to work together to capture it back! Otherwise no quest turn ins/shops, etc.
Why can't you make it so that cities like Halaa (well, pick another one, not Halaa) give a server wide buff to players, if it is controlled by your faction? That would provide an incentive for players to capture and hold it. For example, a 3% increase in damage while the city is held or something. |
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Buy: [Richard Garriott's Tabula Rasa]
[Via World of Warcraft Forums]
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1 Comments
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[i]would be a nice incentive to foster even more PvP (though it hardly needs encouragement).[/i]
To say the least. I'm not the least bit interested in PvP. If I were, I'd be playing a 1st person shooter. I wish the PvE servers completely removed all PvP - even duels.
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